#ifndef __GAMEENERMY_SHELL_H__
#define __GAMEENERMY_SHELL_H__

#include "enermy/GameEnemy.h"

template<>
class GameEnemy<EE_shell> : public GameSprite
{
public:
	static const EEnemy EnemyType = EE_shell;

public:
	virtual void initPostion(const CCPoint& point)
	{
		CCPoint pt = point;
		pt.y = 96;
		setPosition(pt);
		setScale(1);
	}

public:
	void doAI()
	{

	}
};

#endif